![]() ![]() It’s kind of charming how hellacious the human models and animation are, and then the environments are kind of gorgeous in a Darkest Dungeon sort of style. Started playing on my own and I’m enjoying it a lot more than I thought I would, never been a big of actually -playing- souls style games but they always appealed to me because I was a sucker for the Kings Field style games. Mainlined the LP over a couple of days and I’m loving it so far. Updates are planned for every Monday and Friday, around 5 PM EST. But you can expect to see a majority of the game’s content in this playthrough. I will also be showing off all of the game’s areas, however I may end up missing a chest or two there are a lot of secrets in this game and I do not have them all memorized. I will be attempting to show off all of the different playstyles available, as well as a wide variety of gear and weapons. This LP will be a mostly comprehensive playthrough of the game. Oddly appropriate, given that the Dark Souls games are often referred to as “how a 3D Castlevania should feel.” Amusingly enough, in the transition from the third dimension to the second, the game ends up replicating the feel of the Koji Igarashi-directed Castlevania games. However this game is no mere copycat ( cough Lords of the Fallen cough) as it utilizes what it takes from Dark Souls very well, usually putting its own unique spin on it. Even a brief glance will make it clear that it’s also strongly inspired by From Software’s Dark Souls franchise, both in terms of overall atmosphere and specific mechanics. Salt and Sanctuary is a 2D Metroidvania-style game developed by Ska Studios, a husband and wife development team.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |